Shadowrun Returns


Hoi chummers!

Shadowrun Returns (available via Steam) came out this past Thursday. Having played the original tabletop Shadowrun, this game is a delightful trip down memory lane for me. The game plays similar to the Diablo games and games like Baldur's Gate and Neverwinter Nights. It's a top-down RPG which features a turn-based combat system. The graphics aren't as sophisticated as Diablo (the game was funded on Kickstarter), and the built-in story isn't very long.

The world of Shadowrun is a near-future apocalyptic world where technology, magic and fantasy races exist. In Shadowrun Returns, the setting is Seattle and you can choose to be a human, dwarf, ork, elf or troll. You also select from one of six archetypes (class) to play. Mages are magic users. Street Samurai chip themselves out with technology to enhance their physical characteristics and can use lots of weapons - both ranged and melee. Deckers can hack technology - doors, cameras, automated weapons and computer systems. Shamans summon spirits and use magic. Riggers control drones, growing to control larger drones and larger numbers of drones as their skills progress. Physical adepts are martial artists who also command the ability to cast combat spells.

The built-in story has been enjoyable so far. I haven't finished it but I've played it for a couple of hours so far. The NPCs all speak in the banter of the game and the bleak cyberpunk sensibility of the Shadowrun reality comes through nicely on the screen. One of the neatest parts of this particular game is the ability for the community to design stories themselves for others to play. I am looking forward to seeing how this game grows and how stories develop. The creators of the game are working on another story currently - set in Berlin.